Q. To what extent does interactive presentation of information provide an enhanced user experience compared to online static communication methods?
I am going to evaluate my artefact 2 results in relation to how it answers the main question.
Interactive information (aesthetic websites) trades off usability therefore it hinders user experience because the user feels more frustrated and confused with the website.
Dan Donald believes the web is becoming more like Graphic design with its rigid, gridded styles. E.g. twitter bootstrap websites following the rules of the F-shape.
Where is web design going outside the boundaries of semi interactive sites like "creative with a K"? In other words, where are we at currently with interactive presentation? Are we seeing fully interactive elements such as "Virtual environments" being introduced to the web? Can and do they provide a enhanced user experience?
From artefact 2 my findings are that you need to compromise website aesthetics with usability. Does this apply with VE? What is the limit, how far can you push it until it becomes unusable or dysfunctional? (dysfunctional as in like watching a film, not operating for the user.) Radiohead is a good example of this, it is for entertainment purposes but it is not functional.
Possible ideas for artefact 3:
- Create a website navigation, a VE one (with html5 and canvas, games) and a graphic design one (painfully usable, gridded style) Is it possible for VE to be able to used to enhance user experience.
- Do the rules of balancing aesthetics/usability apply to V.E within the web.
- Chapter 2 webdesign about models (Virtual enviroments) sound very relevant to this now!