Wednesday, 29 October 2014

UWE Superheroes and Villian's Research




Mark Farrows work

Nagi Noda's work


I've looked at different designers, ones that appealed to me are Mark Farrow and Nagi Noda. I decided what I like about them is: character, being innovative, visual aesthetic, being clear, clean design etc.

I've identified that these are the sort of rules I make for myself when I design a piece of work. When I make work I want to similarly make it stand out, look clear, have an interesting take on it.


Tuesday, 28 October 2014

UWE Analysing Practice drawings (pattern)


These drawings fit around the theme of positive/negative, dark and light, pattern.






UWE Analysing Practice designs drawings




I've been making illustrations based upon the first chapter of the book. Firstly, I drew all the different objects he mentions (see left) and then I put it into a composition. (see right) I've tried to create visual depth by having some elements big to stand out (and show importance) while having more detailed smaller elements that add interest. What I think worked particularly well was the positive/negative elements in the bottom right hand corner.


This is my more successful design. I've gone a bit further and put siloehette details into the positive shapes. For example, there are churches in the bird and cars in the people. I used black to create a greater contrast. I am interested in taking this further by playing around with pattern and positive and negative shapes.


Tuesday, 21 October 2014

UWE Analysing Practice Photo series




Today I have been taking photos of an object or a place that tells you something about the people who inhabit it. I am trying to tell a story.

I took pictures of things that people may not necessarily notice or stop to think about. 




A sucessful shot, the flat color’s are suitable. On a sunny day, the long shadows of the gate would be distracting.

The gate is shaped like a union jack, it has a certain significance to it. Its isolated and a anonymous subject. The only minor problem is that you’ve shot it slightly wonky, so maybe you can rotate it.


This piece works well with the picture of the gate. They are both like sculptures and 3D. This one tells a bit more of a human story. The windows on the top could be slightly distracting.



This piece works with the gate and the boxes. Put them together and it there is a theme going on. This shot tells a human story, a social interaction.


How did this road sign end up in the bushes? This is painted not a road sign. This fits into the theme.

Monday, 20 October 2014

50 Things list



My finalised 50 things have been established. I have categorised them by subject matter.


  • RED: Entertainment
  • PURPLE: Appearance
  • BLUE: Food and Cuisine 
  • GREEN: Hobbies
  • ORANGE: Travel 
  • CRIMSON: Personality and Facts


Monday, 13 October 2014

50 things development


Structure

This part needs a lot of work still, planning to do something a bit more complex than a spider diagram


I've come up with some illustration designs:






Wednesday, 8 October 2014

Tuesday, 7 October 2014

UWE: Analysing Practice Designs



My idea is to exhaust an environment like how Perec does in a visual way.

I was thinking, what sort of things would you find f you exhausted different places? (starting with something I know of, a web design studio?) And what would the objects tell you about the person who lives in that space?


Some postcard designs I have come up with so far:



I intend for them to be presented as a series



Monday, 6 October 2014

UWE: 50 Things


Module: Introduction to Graphic Arts


Alongside my analysing practice module, my other project I is "50 things about me". I have to produce a A1 print piece which contains 50 pieces of information. The challenge is how I will be able to simplify the information to something that is easy to understand and visually interesting.

My 50 things are as follows:




UWE: Analysing Practice ideas


I've got a broad range of angles I could approach my project in:

Exhausting


Art that has a lot of information are: mood boards. And photographs of busy environments.


Or patterns in wallpaper or print making. Perec mentions reoccurring things in his narrative like pigeons or buses.

Landscape drawings can also be very informative with a lot of detail. 


An Attempt



Some graphic design is clever. It makes you think and that is how you get the meaning

Some information is hard to interpret until you notice the pattern or given a key.